updateScreen()?In Code.org’s Game Lab, you got used to drawing everything inside the draw loop—sprites, text, and other visuals were all updated in one central place. That pattern helped keep things organized, predictable, and easy to debug.
As we move into web and app development with App Lab or JavaScript in general, updates can happen all over the place: inside event handlers, after fetches, etc. But over time, developers learned the value of centralizing screen updates again, just like the draw loop.
That’s where the Update Screen pattern comes in.
âś… Centralizing your screen updates in a single
updateScreen()function is a best practice that helps you keep your app clean, testable, and easy to extend.
In App Lab, the Update Screen pattern means putting all UI refresh code in one function (commonly updateScreen()), then calling it whenever your global variables (your app’s state) change. This keeps your app predictable, debuggable, and easy to extend.
📚 Reference: Code.org – Update Screen Pattern
Complete these three lessons in order to understand the Update Screen pattern:
updateScreen() connects to global variables and controls the user interfaceWhen you complete the lessons, think about:
You don’t have to use these exact variables—customize them for your app.
// đź§ľ Example global variables
var userInput = "";
var botReply = "";
var temperature = 0;
var windSpeed = 0;
updateScreen() function that re-renders the entire UI from those globals.Refactor your event handlers so they only:
updateScreen()updateScreen() once at startup to render the initial UI..then(), and call updateScreen() after the data arrives.updateScreen() After a Fetch// Example: fetch weather data
fetch("https://api.example.com/weather?city=Tacoma")
.then(function(response) {
return response.json();
})
.then(function(data) {
// Update globals with API results
temperature = data.temp;
windSpeed = data.wind;
botReply = "Weather updated!";
// Refresh UI from globals
updateScreen();
});
// Update Screen function
function updateScreen() {
setText("tempLabel", temperature + "°");
setText("windLabel", windSpeed + " mph");
setText("botLabel", botReply);
}
updateScreen() function that refreshes all UI from globals.updateScreen() once at startup and after every state change.updateScreen()..then(), then call updateScreen().updateScreen() into logical sections (e.g., chat, weather).updateScreen() into smaller helper functions for clarity.function updatePlayerOne() { ... }
function updatePlayerTwo() { ... }
function updateBot() { ... }
function updateScreen() {
updatePlayerOne();
updatePlayerTwo();
updateBot();
}
updateScreen().